Projectiles that are the result of a fork cannot themselves fork. Möchtest du Begriffe und Gemmen-Tooltips lieber auf Deutsch oder Englisch sehen?

Last edited by Ceryneian on Dec 16, 2015, 10:25:46 PM . Take a look here to see how you can help out. Pierce vs Chain vs Fork Conditional Support Gems. Fork . Desweiteren darf man bei Chain nicht die Manakosten außer acht lassen. Its easy chain>2+pierce>fork>1pierce but pierce is easiest to get with no real investment from tree(in most cases) wich makes it an easy choice in most cases. It is not possible to get a fission reaction.

The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Right now I'm using Pierce gem which is 4 targets and a Talisman amulet that gives me 2 more pierce. I do agree though that they should not give special treatment by adding More damage to some skills, that puts less weight on utility for sure. Its just a very awkward place to be. Aber wie fast jeder weiß, probieren geht über studieren also GEMs ranholen und abdafür . Chain helps with covering a larger area around you. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork only once, then chain x number of times. Pierce applies first, so if there is no enemy after pierce, it won't chain at all (in case of a chain gem, if chain is something free you get from Deadeye for example, it wont hurt having it). I'm not too knowledgeable on the programming part but I can imagine one counterpoint would be the amount of calculations this would add to servers. CHAIN Once again, conditional. Ein Problem entsteht eigentlich nur wenn du GMP und Chain gemeinsam linkst. If a target is hit and another target is nearby to be chained to, the less modifier should apply afterwards. A projectile that pierces cannot chain or fork, so if you have 100% pierce like Freezing Pulse or high-% pierce through stats & gems you won't get the benefits of Fork or chain. The bummer is those are all corrupted, so I don't get to annoint a notable, but +2 pierce seemed worth it for now?? Fork is rarely used because Chain gives "auto targetting" to 2 more targets and both have a less modifier. Fork + chain gets some pretty hilarious clear but it's hard to get without sacrificing damage. Nachdem Chain zur OB ja leider ziemlich verändert wurde (höhere Kosten bei geringerer Wirkung), bin ich heute inzwischen auch eher ein Fan von LMP + Fork: also an mehreren Stellen in einen Mob-Gruppe hineinschießen & von dort aus eben auch noch eine Projektil-Gabelung. FORK Conditionally, this would make fork fall in line with other gems when the condition is not met and would infact penalize you less for not being in the correct position for fork to hit. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Community Fork. Pierce overtook chain for a while because a Drillneck gives an insane amount of damage ontop of the pierce more damage modifier. Pierce works great in a narrow areas. Da ich (leider) noch keinen Chain Gem gefunden habe, meine Frage.. wäre der besser als Fork? = Arc is not a projectile, and will only work with chain of the four listed here. What else do you consider when choosing which mechanic to utilize? If a projectile forks, it splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. Bin mal auf jedenfall gespannt wie sich Chain spielen würde / wird.. genau Chain bewirkt das der Angriff auf zwei weitere Gegner weiterspringt. Ich werde (sobald ich Chain gefunden habe) auf jeden Fall mal ausprobieren und den Gem leveln.